Thursday, July 28, 2011

Watch with Good Sound and HD!!

RESONANCE from Resonance on Vimeo.

cool.

Week 2 – Tasks (In Class)

· Make sure your blog is linked to Course Blog.

· You should have 4 short test videos up on your blogs already!

· Discuss your 150 word standpoint with the tutors, and refine/divine and finalise your 7 words that your assignment 1 videos will be based on.

· Draw/sketch a single expressive and indicative “Frame” for each of your 7 words that capture the intent for each of your videos. These should be as expressive and refined as possible!

· Start creating your first 7 videos based on your drawings, using your 15 images and 150 words as influences to what you are creating.

· You may want to think thematically with a view towards the second Assignment!

· If you want a quick Mental Ray tutorials… try this one! ;-j

http://www.polygonblog.com/mental-ray-lighting/

Week 2 – Tasks (for week 3)

Hand in Assignment 1! Due: 6pm, Thursday, 4th August Week 3!!!

Thursday, July 21, 2011

Week 1 Tasks

(In Class)

· Create a blog for the course using blogger

· Name the blog:
yournameBENV2402.blogspot.com
Or
yournameBENV7143.blogspot.com

· Read the course outline and Briefs from BlackBoard or from emustore.

· Spend today Exploring 3Ds Max 2011 Design

· Find at least 5 “high quality” images from the web, post the images to your blog, along with the sources for those images, giving credit to the original source.

· Explore the 'Create', 'Modify', ‘Materials’, ‘Animation’ and 'Modifier' tools in Max.

· If you want some tutorials… Complete simple tutorials MAX v12 – (Design 2010):

http://www.fbe.unsw.edu.au/Learning/3dsmax/

… and start more advanced tutorials from the links on the BENV2402/7143 Design Modelling - Time-Based/Advanced Visualisation 'Blackboard' page, under the Resources section.

· Experimentally apply the 5 images you have collected to forms and objects within Max, and start playing with animation techniques. Use Diffuse maps, bump maps, opacity maps, etc.

· Consider the nature of your images to help guide your experimentation.

· Explore the 'Animation' features, using the 'Auto Key' tool.

· Create 2 short visually appealing videos at a resolution of 640x360 pixels (16:9 ratio) showing off a few techniques you have discovered during the tutorial. Post your videos to Youtube and embed the videos to your blogs, along with video titles.

Week 1 – Tasks (for week 2)

· Read the text "The Machine in Architectural Thinking".

· Come up with a single word that encapsulates a concept drawn from the reading. Make a graphical image that includes the word and post the image to your blog.

· Post to your blogs 150 words which start to tease out a theoretical context relating to concepts around the “Architectural Machine”, drawing on ideas raised in the “The Machine in Architectural Thinking” and based around your single word.

· Find and post 15 images (including references) related to your 150 word theoretical concept. You will be using these images as idea generators and textures.

· You will be divining 7 words from your writing that you will sketch an image for each, that will be essentially a single “frame” from your animation. These will be the basis for your 7 short videos for Assignment 1.

Continue tutorials and experimentaion using max. Post at least 2 more short videos to your blogs, as well as images of your models in progess.

Settings for Exporting 2 Videos

Here's a quick guide to the settings you should use to save your 2 x 10 second videos with:

10 seconds long
15 FPS (frames per second)
150 Frames
640x360 pixels (16:9)
AVI file type
Cinepak Codec

Once you have created your videos, upload to Youtube and embed the videos to your blog for the weekly task, along with the other requirements outlined in the weekly tasks post on this blog.

Settings Guide
Start by setting the frame-rate and animation length by clicking the "Time Configuration" button as shown in the image below.


You will get the "Time Configuration" a dialogue box pop up. Change the frame-rate to 15 FPS (frames per second), and the animation length to 150 frames. This will make your video 10 seconds long. (15 FPS x 10 seconds = 150 frames)


Go to the "Render Setup..." dialogue under the Rendering drop-down menu.


In the "Render Setup" dialogue, scroll all the way to the bottom and expand the "Assign Renderer" roll-out.


Click the little square "..." button next to the Production setting to "Choose Renderer".


Choose the "Default Scanline Renderer". This is a lower quality renderer than Mental Ray or V-Ray, though it has a quick render time.


Back in the "Render Setup" dialogue find the "Render Output" settings, and click the "Files" button, as shown in the below image.


In the "Render Output File" dialogue, you can name your file whatever you want, so give your file a name, and in the "Save as type:" drop-down, choose "AVI file (*.avi)".


After you have selected the AVI file type, click the "Setup" button to alter the AVI settings. This is where you can alter the codec.


Choose "Cinepak Codec by Radius" in the "Compressor" drop-down, and use the default settings (should be set to 15 FPS).


Back in the "Render Setup" dialogue again, for the "Time Output" option, choose "Active Time Segment", and set the "Output Size" to 640x360 (16:9 aspect ratio), this will effect the pixel size of your video, and obviously the larger the size the longer each frame will take to render.


Finally in the "Render Setup" dialogue, be sure that hte correct viewport is selected (in this case the "Perspective" viewport, and click the "Render" button to start rendering. Now sit back and wait.

Wednesday, July 20, 2011

Course Resources

All Resources for this course can be found on this blog and on UNSW Blackboard at:
http://lms-blackboard.telt.unsw.edu.au/webapps/portal/frameset.jsp

Extra resources, including lecturesm large files, applications and tutorials can be found at:
\\emustore\Resources\samples\benv\BENV2402 Time based Visualization - Harkins

You can "ftp" to emustore at:
ftp://emustore.fbe.unsw.edu.au
...then follow the path to the course folder.

You will need your FBE logon to access the Samples folder on emustore.

Welcome to Design Modelling - Time-Based 2011

This is the Course Blog for Design Modelling - Time-Based. Use the links on the right hand side of the blog to navigate to other students blogs within the course and to other useful links, such as the Blackboard portal.

This elective will align process based design techniques with time based 3D digital environments. It extends digital visualisation skills by introducing sequencing and storyboards to digital environments, and looks at compositing real footage with created footage.